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- Path: munnari.OZ.AU!metro!metro!news
- From: accolyte@wr.com.au (Accolyte)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: 4 Feb 1996 10:34:46 GMT
- Organization: Information Services, The University of Sydney, NSW, Australia
- Distribution: inet
- Message-ID: <1389.6608T1230T219@wr.com.au>
- References: <2839nbf60.alamito@marketgraph.xs4all.nl>
- NNTP-Posting-Host: dialup35.wr.com.au
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
-
- > In this thread all people wrote at least something:
-
- > Just to add a little gasoline, have any of you cod3rz ever thought of the
- ^^^^^^
- Oh dear, Michael Elst has a following. Nothing personal, since I haven't
- read many of your posts; but for the record, the 100% OS guys seem to have
- a much worse attitude problem than the "fuck compatibility" guys (I presume
- that's what you mean in your abuse of the otherwise ordinary term "coder")
-
-
- > fact that the Amiga OS1.2 doesn't work on AGA machines? Haven't tested it
- > in practice, but it's not necessary, since it is bleeding obvious since,
- > for example, AGA copperlists are not the same as they used to be (and the
- > old copperlists don't work on AGA).
-
- Yes they will :D What are you going on about? :)
-
-
- > So if the Amiga's own kernel doesn't work with newer hardware, why are you
- > convinced your own code can? You must be a bit stupid, not? It's really
- > laughable.
-
- > Any flames for this thread (it hasn't burned up yet)?
- > Let's see what you have to say in defence...
-
- 1. Old copper lists DO work in AGA.
- 2. If the Amiga's own kernal doesn't, as you say, work with newer hardware,
- why should we stick to it 100% and never hit the hardware?
- 3. Hardware hitting programs can be just as compatible as 100% OS programs
- (note: hw-hitting does not infer 100% hardware hitting)
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